State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · January 2023

Top 5 2D Realistic Games in the UK: Q4 2022 Performance

Discover the performance trends of the top 5 2D realistic games in the UK during Q4 2022, including weekly downloads, revenue, and active users.

Top 5 2D Realistic Games in the UK: Q4 2022 Performance

In the fourth quarter of 2022, the top 5 2D realistic games in the United Kingdom showed varied performance across downloads, revenue, and active users. Here’s a closer look at the trends for MADFUT 23, Woodoku - Wood Block Puzzles, Stormshot: Isle of Adventure, 8 Ball Pool™, and Evony.

MADFUT 23 started strong in October with weekly downloads peaking at 378K, but saw a decline towards the end of the quarter, stabilizing at around 27K in December. The game also saw a rise in weekly active users, reaching over 301K in late October before gradually declining to approximately 105K by the end of December.

Woodoku - Wood Block Puzzles maintained consistent weekly downloads, starting at around 51K in early October and ending with 43K in December. The game generated modest revenue towards the end of December, with weekly earnings peaking at around $60. Active users remained steady, fluctuating between 338K and 397K throughout the quarter.

Stormshot: Isle of Adventure experienced growth in weekly revenue, starting at $4.1K in late September and rising to approximately $48.6K by the end of December. Downloads showed a declining trend from 82K in early October to around 17K in December. The number of active users also showed a steady rise, peaking at 102K in late October and ending the quarter at 85.7K.

8 Ball Pool™ saw a stable increase in revenue, starting at $110K in late September and peaking at around $179K in the last week of December. Downloads showed a similar upward trend, starting at 35K and reaching 64K by the end of the quarter. Active users fluctuated, peaking at approximately 1.29M in mid-December before stabilizing at around 1.23M by the end of the year.

Evony maintained high weekly revenue, starting at $314K in late September and seeing a slight decrease to around $302K by the end of December. Downloads remained relatively stable, with slight peaks and valleys, ending the quarter at approximately 27K. Active users saw a slight increase towards the end of the quarter, rising from 108K in late September to around 110K by the end of December.

The data presented here is sourced from Sensor Tower. For more detailed insights, visit Sensor Tower for comprehensive analytics and trends.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2023